

Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighbouring galactic powers or into the eye of interstellar phenomena. Star Trek Adventures takes you to the Final Frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. If you like this, why not pick up the Star Trek Adventures core rule book within which you will find:

The pre-generated characters found in the back of the booklet. This is a FREE 30 page Quickstart for the Star Trek Adventures Roleyplaying game, and contains an introduction to the main game’s core rules, plus “Signals” a self contained adventure with six pre-generated characters for you to enjoy.Īt least two 20-sided dice (d20) per Player, and severalĦ-sided dice (d6) to serve as Challenge DiceĪ set of six chips or tokens for MomentumĪ set of twenty chips or tokens for Threat Starfleet has also advised that Romulan and Ferengi ships have been sighted in the region, so we should exercise caution since they may well have detected the alien signal as well.” We have been ordered to enter the nebula, find the runabout, and determine the origin and cause of the alien signal. The Susquehanna was investigating an unusual alien signal that originated from the nebula when all contact was lost. “We’ve received a message from Narendra Station that a runabout called the Susquehanna has gone missing in the Carina Nebula, deep within the Shackleton Expanse.
